One mic carries the conversation.
Normal speech stays on one dominant microphone rather than stacking several copies of the same voice together.
SoundMesh manages the microphones around your workspace while your meeting app keeps listening to one SoundMesh Virtual Mic. Sit. Stand. Turn toward another screen. Your microphone setup moves with you.
Main desk. Standing desk. Side monitor. The spot you present from. SoundMesh lets multiple microphone positions live inside one setup instead of forcing the call around one fixed mic.
The desk mic takes the lead while you work on the left.
Turn toward another monitor. Lean back. Stand up. Walk to the other side of the desk. SoundMesh keeps one microphone dominant and can hand your voice to a better-positioned source as you move.
Your meeting software doesn’t need several microphone choices. It needs one stable input. SoundMesh watches the allowed microphones around your workspace, keeps one usable source dominant during normal speech, and can hand off when another microphone becomes the better source. The winning signal is then cleaned up: rumble removed, levels evened, peaks protected. Your meeting software keeps listening to SoundMesh Virtual Mic.
Normal speech stays on one dominant microphone rather than stacking several copies of the same voice together.
A backup microphone does not take over because of one random spike. SoundMesh waits for sustained usable speech before handing off.
The active physical microphone can change behind SoundMesh while the meeting application continues using SoundMesh Virtual Mic.
Speak from the left. Center. Right. SoundMesh checks handoff stability and speech-over-noise margin across all three positions so weak coverage can be found before an important call.
Choose SoundMesh Virtual Mic wherever your meeting application lets you select a microphone. Your meeting software sees one microphone; SoundMesh manages the physical microphones behind it. One meeting microphone. Multiple physical positions.
Microphone audio is processed on-device in the current SoundMesh build. For the microphone workflow, SoundMesh doesn’t need your camera, screen, Accessibility access, or Input Monitoring. Your meeting service has its own audio handling and privacy policy once it receives the signal.
SoundMesh is built around physical microphone inputs macOS already recognizes. Use the microphones around the workspace you already own rather than rebuilding the desk around proprietary hardware. A SoundMesh setup can retain up to eight microphone inputs. Apple Silicon Mac, macOS 12 Monterey or newer.
Don’t judge SoundMesh from a feature list. Use your microphones. Take real calls. Sit. Stand. Turn toward other screens. Use the workspace the way you normally do. If SoundMesh earns a permanent place in the setup, keep it for $99 once.
No subscription. No recurring charge after the single $99 payment.
SoundMesh doesn’t run your meeting. It won’t switch your Zoom, Teams, or Meet session, it doesn’t change how those services process audio once they receive it, and it isn’t a promise that no call will ever glitch. The claim is narrower than that: SoundMesh can give a compatible Mac application one virtual microphone while managing several physical microphone positions behind it — so you can use your whole workspace instead of the six inches in front of one mic.
We have not yet published a verified Zoom test, so we won’t claim a direct yes. Zoom lets you choose a microphone in its audio settings, so the 3-day trial is the right way to confirm SoundMesh Virtual Mic appears and works on your Mac.
We have not yet published a verified Teams test. Teams lets you choose a microphone in its device settings, so confirm during the 3-day trial that SoundMesh Virtual Mic is selectable and passes audio on your Mac.
We have not yet published a verified Google Meet test. Meet takes its microphone through the browser, so check your browser’s microphone permission and device selection during the trial.
No. SoundMesh manages microphone sources. It does not switch or control your Zoom, Teams, or Meet session.
It’s the single microphone endpoint compatible apps can select. Your physical microphones feed SoundMesh, SoundMesh manages which one is active, and the meeting app keeps using SoundMesh Virtual Mic.
Not by default. SoundMesh is designed around keeping one usable microphone dominant during normal voice use instead of blindly summing several independent microphones together.
A SoundMesh setup can retain up to eight microphone inputs. Which microphones are actively captured depends on the routing strategy you choose.
One microphone may be all you need if you stay in one speaking position. SoundMesh is designed for workspaces where useful microphone coverage needs to extend across several positions.
SoundMesh processes microphone audio on-device in the current build. Your meeting service may have its own audio handling and privacy policies once it receives the signal.
The current customer release is for Apple Silicon Macs running macOS 12 Monterey or newer. There is no Windows release available today.
No monthly SoundMesh subscription. The current customer offer converts from the 3-day trial to a one-time $99 lifetime SoundMesh license unless canceled before the trial ends.
Let your meeting app keep one microphone selected while SoundMesh handles the microphones around your workspace.
Start My 3-Day Trial↗ $0 today · Card required · Then $99 once unless you cancel before the trial ends